Core concepts · controls

Files you can pick up.

Everything in MEs is a patch — a file given a body in space. You keep your patches in MIND, place them in a world, and move them with your hands.

A complete control reference — the basic idea, every control, then Camera Mode. Keys are current as of the latest build.

what everything is made of

Patches, MIND & worlds

A Patch is any file data given a form in MEs' 3D space — an image, a 3D model, audio, text, or a web page. It's the fundamental unit: whatever you bring in becomes one.

A patch — file data visualized in 3D space
A patch — file data given a body in space.
Supported file formats — as of the latest build
TypeFormats
Imagesjpg · jpeg · png · webp · gif
3D modelsgltf · fbx · glb · vrm
Audiomp3 · wav · ogg · flac
Webany URL

MIND — where your files live

MIND is the 3D file system that holds everything you've brought into MEs. To place a patch in a world, you first import the file into MIND, then cast it out.

MIND — the MEs 3D file system
MIND — a file system you fly through.

WORLD — the place you make

A world is a virtual space you build from a template (a Seed World) and fill with patches. Worlds come in two kinds:

A world's type is set at creation and can't be switched between multiplayer and single-player later.

Patches placed inside a world
Patches, placed in a world.

moving around

Every key, in one place.

Move, grab, paint — all from the keyboard.

Controls in a world — basics
ActionKey / mouse
Move avatarW A S D
JumpSpace
Go to MINDZ
MenuQ
Camera Mode/
Close gameEsc
Controls in a world — handling a patch
ActionKey / mouse
Move patchR
ScaleMouse wheel · or [ ]
Push / pullF V
RotateHold right-click · or Shift + move mouse
Switch axisHold right-click + 1 2 3
Reset rotationHold right-click + R
Cancel moveEsc
Inspect patchE
Delete patchBackspace
Controls in MIND
ActionKey / mouse
Move forward / backMouse wheel · or W S
Pan cameraShift + A D
Select patchLeft-click
Move patchHold left-click + move mouse
Scale patch[ ]
Inspect patchE
Delete patchBackspace

bringing files in

Direct Cast — drop a file straight in.

Direct Cast imports a file as a patch without digging through menus. Hold Shift while selecting to bring in several at once.

  1. 1

    In a world, press N

    The file picker opens. Choose a file and confirm — it lands in the current world as a patch.

    File selection dialog opened in a world
  2. 2

    In MIND, press N or the + button

    Same picker, from your file system. The patch is added to MIND, ready to cast into any world.

    Selecting files to import in MIND

Want the full walk-through with media? See the Import a file how-to →

patches you make on the spot

Text & URL patches

Two patches you can create without importing a file at all.

Text patch — T

Displays text in space. Press T to start one; toggle between Simple Text and a Text Box from the bar at the bottom, and set the color in its settings.

Launching the text patch with T
Adjusting text color

URL patch — U

Turn any website into a patch by entering its URL — or type keywords to use it as a search box. Press U in a world (or the link button at the bottom-left), enter an address or query, and hit enter.

Entering a URL or keyword
URL patch created

place fast, paint freely

Search & Brush

Search — Tab

Cast a patch straight into a world by name, without opening MIND. Press Tab, type the patch's name, and click it to place. Naming your go-to patches well makes this fast.

Search casts a named patch straight in.

Brush — B

Brush treats a patch like paint, so you can draw it through a world. Register a patch to a palette first (select it in MIND, press E, click the brush icon). Then press B, pick a slot with 15, and hold left-click to paint.

The brush draws patches into the air.

talking

Text chat

Talk to everyone in the world with text. Press Enter to open the input, type, and Enter again to send — every player in the world sees it.

camera mode

Frame the world

Press / to switch from avatar movement to a free camera. Press it again to return to normal movement.

Move the camera

Camera movement
ActionKey / mouse
Forward · left · back · rightW A S D
Look aroundMouse
Down / upQ E

Field of view, roll, exposure

Use the up / down arrows to choose a parameter, then change it with the mouse wheel or left / right arrows.

Camera parameters
ParameterRangeEffect
Field of View5° – 170°changes how wide the lens sees
Roll−90° – 90°tilts the horizon
Exposure−3 – +3brightens or darkens the frame

Capture, record, or stream

For screen recording or livestreaming, compose the shot in MEs and use your usual recording or streaming software.

Blur the background

To create a shallow depth-of-field effect:

  1. Move farther from the subject.
  2. Increase Field of View with the mouse wheel or right arrow.
  3. Move forward or back in small steps until the subject is sharp and the background softens.

Done

The vocabulary is small — patches, a place to keep them, and your hands.

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