MEs

VRMthe avatar file format

What's a VRM?

A VRM is a portable, rights-aware avatar file for 3D characters — one file that carries who you show up as from app to app.

It packages the model, rig, facial expressions, physics, thumbnails, and license metadata into a single file, so your identity travels with you across VRM-compatible apps — MEs included.

The case

Why VRM matters

Anatomy

What's inside a VRM file

(Actual support for individual features varies by app.)

In MEs

Using VRMs in MEs

You can bring your own avatar to MEs by uploading a VRM 1.0 file directly from your Profile page.

Rights

Licensing & responsible use

Every avatar in the catalogue lists a license summary, and the original license is embedded in the VRM file itself. Before buying or deploying, check:

Respecting creator licenses is core to MEs. If a listing's summary and the file's embedded license seem to differ, the license embedded in the VRM governs — contact support at info@o-me.io.

FAQ

Common questions

Can I use a VRM on other platforms?

Many apps support VRM directly or via import tools. Some (like VRChat) require import through Unity / UniVRM; others (like certain VTuber tools) may need VRM 0.x. Check each app's docs.

How is VRM different from FBX / GLB?

FBX and GLB are generic 3D formats. VRM is purpose-built for humanoid avatars and includes avatar-specific features and license metadata.

What about performance on lower-end devices?

Good optimization matters more than the file extension — sensible polycounts, atlased textures, and clean rigs.

Colophon

The file is the material.

In MEs the mind is cognitive clay, and everything in it is material — files, shaders, spring physics, the way light meets a surface. A VRM is not a picture of an avatar. It is the avatar: a humanoid rig that bends, expressions that read, physics that fall, and a license sealed in the same file.

You carry it in one file. Import a VRM once from your Profile and it holds its fit, its physics, its expressions, and its rights across every inner world you load into — the same self, lit differently each time.